264: The Use of Games as a Versatile Evaluation Tool
Wednesday, November 12, 2025
5:30 PM - 7:00 PM CST
Serious games are a powerful and versatile tool for evaluating educational and behavioral interventions. They are naturally engaging, provide an opportunity to facilitate deeper learning, receive real-time feedback, and simulate real world scenarios. This posters explores 3 use cases where we developed and administered games to evaluate and collect data. These include a financial management game for nonprofit professionals undergoing capacity building training, a game to evaluate the viability of potential sites for a Resilience HUB to be parked after hurricanes, and a serious game intervention that teaches participants what to do as a bystander of a sexual violence. The presentation will also discuss how AI can be incorporated in the creation process since it is a relevant tool to develop graphics and reflection questions with limited staff capacity. Attendees will walk away from this presentation with clear actionable steps to create and implement games in their own evaluation initiatives.